package com.aionengine.gameserver.services.transfers;

import com.aionengine.gameserver.model.gameobjects.player.Player;


/**
 * @author KID
 */
public class TransferablePlayer {
    public int playerId;
    public int accountId;
    public int targetAccountId;
    public Player player;
    public byte targetServerId;
    public int taskId;

    public TransferablePlayer(int playerId, int accountId, int targetAccountId) {
        this.playerId = playerId;
        this.accountId = accountId;
        this.targetAccountId = targetAccountId;
    }
}
